The two survivors of the previous escape room but also other survivors of other escape rooms, find themselves trapped again by the shadowy company behind them.
Creative, but too smart for itself and strictly for under-15s. The good news is that it is well-made. Sony spent money, and audiovisually, it paid off, creating a good spectacle. Unfortunately, that’s not enough, though. The extreme, and I mean extreme, levels of implausibility are beyond understanding, something that gives zero, and I mean zero, chances to the audience to think of plausible solutions. That renders the audience useless and the heroes and heroines far more competent than the smartest viewers out there.
That, in and of itself, dooms the film and overshadows the good acting, editing, photography, and everything else. Furthermore, when people tell one another what is happening or what they are doing when the audience can see it already, the filmmakers put down the audience even more. Something like: “Hey, you won’t get anything, so we are laying it all out for you.” As stated above, it’s too big for its boots. Escape Room (2019): https://kaygazpro.com/escape-room-2019-action-adventure-drama/ was like this, too, but even that wasn’t so far-fetched.
Undermining the audience’s intelligence is a strategy that never worked, so it is beyond me why writers, directors, producers, and distributors still go for it. Beyond me…
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